Saturday, February 16, 2019

Crusader Kings II - Holy Fury: Powernexing Ireland (Week 3)


Week 3 of the Powernexing Ireland Campaign for Crusader Kings II, Holy Fury (3.0.1.1)

Battle Report of the Week:

For the third week of the Iron Man Powernexing Campaign we have gone through two Kings, rebellions, vassals coming to power and taking territory outside of our currently controlled domain, the crowns continue to be under the hold of a single Tanist but struggle is evident as voting is contested between different members of the family, our control over the Isles is almost complete as we have almost finished pushing Denmark out of the Isles and we are slowly bringing Pictland into our control.

One important note that I would like to point out for this section of the playthrough is the creation of titles, while this may not be evident here is a little more into this matter as I never went deep into this when I was doing this in the playthrough.

Why divide titles between vassals or why create new titles?

Division of power in Crusader Kings 2 is very important, due to limitations of the Tribal/Feudal Lord system in real history there was only a limited people that one single person could handle, this is the same in game mechanics in which you are limited to the amount of titles you can have as well as territory and vassals, having too many vassals under you means less gold and in the long run means more problems, to go down the line let me exemplify:

We currently control 40 counties, out of those 40 counties we can only rule 8 due to our rank, stewardship and other traits/bonuses, this means that the remaining 32 counties have to be governed by other people be it one each or a couple each, the optimal division of power, in my opinion, is done through very small divisions of land, if out of those 40 counties we can make 10 duchies that means that approximately each 4 counties would need a duchy, we can hold two at most without getting a negative opinion penalty, the remaining 8 duchies are to be assigned to 8 vassals who in turn will have 3 vassals below them, with this division of power it is harder for rebelling vassals to bring against us a large amount of allies into the fray, if they do these allies will be divided in very small sections that in turn produce different amount of money and troops, to us this is an advantage to control internal rebellions but when external threats come we mainly have to relay on our retinues, armies and available vassal armies.

What is coming next:

For the next week here is a sneak peek, we did manage to accomplish two important goals, one, the Empire of Alba was formed before 850 and two, we are now Feudal and have not been grinded to death by our neighbors or our vassals which is quite impressive for me.


What is Powernexing?
Powernexing comes from Diplonexing, I’m not sure if I heard it first from Arumba or Quill18, which in turn means to quickly and without consequence annex territory from your neighbors without getting yourself in the middle of the crosshair, basically this means that we will get territory through border disputes, fabricated claims, intrigues, marriages or any other method that will get us more territory under our belt, but there is more to it than simply saying it, applying it is a whole different story but let me put this into context as we are slightly cheating here by choosing the right scenario.

Setting up the battleground:
As an old tradition I always start as a Count in either Ireland or England, it is not so much that I start as a Feudal or Tribal Count but rather this position allows me to experiment on different techniques and ideas that I have, in one playthrough I decided to start moving south instead of consolidating inside the islands so I eventually ended up with territory in northern France and northern Spain, in another instance I invaded Norway and Sweden then was crushed by the pagans in Finland, a fun playthrough, and as another old tradition we have done a playthrough in Russia and managed to get an Empire so large it was becoming very complicated to govern everything without more than two human players.

Agenda and Objectives for the Playthrough:
I always keep ideas in mind about how and what I want to do for a playthrough, for this particular one I came up with the following agenda:

Agenda:
1) Test new mechanics from the DLCs past Horse Lords, this means using and abusing old mechanics too to accomplish our objectives
2) Iron Man mode only, if I fail I fail, no reloading, no rage quitting, no cheating, nothing, it is what it is and the world keeps moving on with or without my intervention
3) This is a single player campaign and no other players will intervene, for other playthroughs this could be different though

Objectives:
1) Start as a Count and go all the way up to Emperor, this does not mean the title of Emperor must come from being the Emperor of Britania, it can be from any other Empire or forming our own
2) The original culture of the founding character shall remain the same, any characters who do not have this culture will have it pushed into them
3) The same applies for the culture inside Ireland, it shall always remain the same as well as religiously it shall remain Catholic, adjacent territories to Ireland shall eventually become of the same culture
4) Only family shall control the counties, duchies and kingdoms under the main ruler, as the expansion continues everything shall temporarily remain under the hands of others but at a minimum, every mechanic shall be used to bring everything under the rule of the same dynasty
5) Prisoners will be ransomed when possible otherwise released, traitors will be executed when no titles are under their belt otherwise it will be removed from them, this also applies to family
6) The dynasty needs to be at least one hundred members big by the turn of the next century from the start date, in this case 869, through any means possible
7) Council members should only be family when possible and applicable, otherwise other members may be part of the council
8) The ruling member of the family will always have the largest amount of territory possible for the rank it possesses, always, which also means that Centralization shall be performed as soon as possible in order to get more territories under the same ruler, other family members shall have equal amounts of territory to avoid major confrontations between them
9) Peace shall always be enforced inside the realm and as soon as it is possible the vassals shall have all power removed including the council

Here are the links to the videos:
Ireland Pt. 10https://youtu.be/olL2IVljkLw
Ireland Pt. 11 https://youtu.be/9BvmKiGxXQE
Ireland Pt. 12 https://youtu.be/yNcUXPVcE-g
Ireland Pt. 13 https://youtu.be/QDjE0DtG6o4
Ireland Pt. 14https://youtu.be/uXass7maqZ4


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