This is more for personal reference but I know someone somewhere will need this and I want to have it here as a light house because this was a pain to figure out.
There is an application called untrunc which can help recover a damaged video file as long as you have another file that was produced by the same device, in my case I am recording playthroughs and this is happening because the hard drive is giving out on me for random reasons, I can't ask much from a hard drive that has been in use for more than 8 years.
untrunc can be found here: https://github.com/ponchio/untrunc in its original form and an improved version here: https://github.com/anthwlock/untrunc
The one from anthwlock is the one that worked for me, the one from ponchio would not compile no matter what I did, for reference this was done both in Debian 9 and 10.
Once I followed the steps from anthwlock I had it installed, I added it to /usr/bin and I ran first the following command:
untrunc -v (good video) (bad video) because as it was the thing would not go through, I did not understand why though so -v told me that there was an issue with consistency, because the first video was larger than the second, how did I go around this? By using -a and -s so it looks something like this:
untrunc -a -s (good video) (bad video)
You may get a ton of prompts telling you if it's OK to continue, go ahead and from there you should be able to recover the damn thing, go at it, edit it and have fun!
This blog is dedicated to matters related to technology, which involve mostly Windows and Linux with some networking involved here and there, video games and in general all personal opinions.
Tuesday, March 19, 2019
Saturday, February 16, 2019
Crusader Kings II - Holy Fury: Powernexing Ireland (Week 3)
Week 3 of the Powernexing Ireland Campaign for Crusader Kings II, Holy
Fury (3.0.1.1)
Battle
Report of the Week:
For the third week of the Iron Man
Powernexing Campaign we have gone through two Kings, rebellions,
vassals coming to power and taking territory outside of our currently
controlled domain, the crowns continue to be under the hold of a
single Tanist but struggle is evident as voting is contested between
different members of the family, our control over the Isles is almost
complete as we have almost finished pushing Denmark out of the Isles
and we are slowly bringing Pictland into our control.
One important note that I would like to
point out for this section of the playthrough is the creation of
titles, while this may not be evident here is a little more into this
matter as I never went deep into this when I was doing this in the
playthrough.
Why divide titles between vassals or
why create new titles?
Division of power
in Crusader Kings 2 is very important, due to limitations of the
Tribal/Feudal Lord system in real history there was only a limited
people that one single person could handle, this is the same in game
mechanics in which you are limited to the amount of titles you can
have as well as territory and vassals, having too many vassals under
you means less gold and in the long run means more problems, to go
down the line let me exemplify:
We currently
control 40 counties, out of those 40 counties we can only rule 8 due
to our rank, stewardship and other traits/bonuses, this means that
the remaining 32 counties have to be governed by other people be it
one each or a couple each, the optimal division of power, in my
opinion, is done through very small divisions of land, if out of
those 40 counties we can make 10 duchies that means that
approximately each 4 counties would need a duchy, we can hold two at
most without getting a negative opinion penalty, the remaining 8
duchies are to be assigned to 8 vassals who in turn will have 3
vassals below them, with this division of power it is harder for
rebelling vassals to bring against us a large amount of allies into
the fray, if they do these allies will be divided in very small
sections that in turn produce different amount of money and troops,
to us this is an advantage to control internal rebellions but when
external threats come we mainly have to relay on our retinues, armies
and available vassal armies.
What is coming next:
For the next week here is a sneak peek,
we did manage to accomplish two important goals, one, the Empire of
Alba was formed before 850 and two, we are now Feudal and have not
been grinded to death by our neighbors or our vassals which is quite
impressive for me.
What
is Powernexing?
Powernexing
comes from Diplonexing, I’m not sure if I heard it first from
Arumba or Quill18, which in turn means to quickly and without
consequence annex territory from your neighbors without getting
yourself in the middle of the crosshair, basically this means that we
will get territory through border disputes, fabricated claims,
intrigues, marriages or any other method that will get us more
territory under our belt, but there is more to it than simply saying
it, applying it is a whole different story but let me put this into
context as we are slightly cheating here by choosing the right
scenario.
Setting
up the battleground:
As
an old tradition I always start as a Count in either Ireland or
England, it is not so much that I start as a Feudal or Tribal Count
but rather this position allows me to experiment on different
techniques and ideas that I have, in one playthrough I decided to
start moving south instead of consolidating inside the islands so I
eventually ended up with territory in northern France and northern
Spain, in another instance I invaded Norway and Sweden then was
crushed by the pagans in Finland, a fun playthrough, and as another
old tradition we have done a playthrough in Russia and managed to get
an Empire so large it was becoming very complicated to govern
everything without more than two human players.
Agenda
and Objectives for the Playthrough:
I
always keep ideas in mind about how and what I want to do for a
playthrough, for this particular one I came up with the following
agenda:
Agenda:
1) Test
new mechanics from the DLCs past Horse Lords, this means using and
abusing old mechanics too to accomplish our objectives
2) Iron
Man mode only, if I fail I fail, no reloading, no rage quitting, no
cheating, nothing, it is what it is and the world keeps moving on
with or without my intervention
3) This
is a single player campaign and no other players will intervene, for
other playthroughs this could be different though
Objectives:
1) Start
as a Count and go all the way up to Emperor, this does not mean the
title of Emperor must come from being the Emperor of Britania, it can
be from any other Empire or forming our own
2) The
original culture of the founding character shall remain the same, any
characters who do not have this culture will have it pushed into them
3) The
same applies for the culture inside Ireland, it shall always remain
the same as well as religiously it shall remain Catholic, adjacent
territories to Ireland shall eventually become of the same culture
4) Only
family shall control the counties, duchies and kingdoms under the
main ruler, as the expansion continues everything shall temporarily
remain under the hands of others but at a minimum, every mechanic
shall be used to bring everything under the rule of the same dynasty
5) Prisoners
will be ransomed when possible otherwise released, traitors will be
executed when no titles are under their belt otherwise it will be
removed from them, this also applies to family
6) The
dynasty needs to be at least one hundred members big by the turn of
the next century from the start date, in this case 869, through any
means possible
7) Council
members should only be family when possible and applicable, otherwise
other members may be part of the council
8) The
ruling member of the family will always have the largest amount of
territory possible for the rank it possesses, always, which also
means that Centralization shall be performed as soon as possible in
order to get more territories under the same ruler, other family
members shall have equal amounts of territory to avoid major
confrontations between them
9) Peace
shall always be enforced inside the realm and as soon as it is
possible the vassals shall have all power removed including the
council
Here
are the links to the videos:
Patreon: https://www.patreon.com/vicosurge
Twitter: https://twitter.com/vicosurgeplays
Friday, February 8, 2019
Crusader Kings II - Holy Fury: Powernexing Ireland (Week 2)
Week 2
of the Powernexing Ireland Campaign for Crusader Kings II, Holy Fury (3.0.1.1)
Battle Report of the Week:
For the second week of the Iron Man
Powernexing Campaign we have made considerable progress in expanding our
holdings and have doubled the amount of territory under our belt, the entirety
of the island of Ireland is now under our control and we have taken over the
crown of Wales as well and managed to keep it under one ruler in what could
have potentially been a succession crisis.
Currently from our position we are
bound to become the sole rulers of Britannia in a matter of decades if not
potentially years, below is a sneak peak at what is to come the following week
regarding the current path of expansion.
This is how we ended this week, the
north of the Isles will be ours by inheritance through our bloodline, some
other members of our family are also in France, Germany and the southern side
of the Isles, at this rate we will have family helping us from the continent in
case we needed so.
The screenshot above is a sneak
peak of what has transpired during one of the sessions of next week, while
expansion was considerable so was our threat and now, we have an eye upon us,
have we failed to keep our cool and will we get the wrath of our neighbors on
top of us, maybe another planned invasion? Find out next week on this thrilling
playthrough of Powernexing Ireland/The Isles!
What is
Powernexing?
Powernexing comes from Diplonexing,
I’m not sure if I heard it first from Arumba or Quill18, which in turn means to
quickly and without consequence annex territory from your neighbors without
getting yourself in the middle of the crosshair, basically this means that we
will get territory through border disputes, fabricated claims, intrigues,
marriages or any other method that will get us more territory under our belt,
but there is more to it than simply saying it, applying it is a whole different
story but let me put this into context as we are slightly cheating here by
choosing the right scenario.
Setting up the
battleground:
As an old tradition I always start
as a Count in either Ireland or England, it is not so much that I start as a
Feudal or Tribal Count but rather this position allows me to experiment on
different techniques and ideas that I have, in one playthrough I decided to
start moving south instead of consolidating inside the islands so I eventually
ended up with territory in northern France and northern Spain, in another
instance I invaded Norway and Sweden then was crushed by the pagans in Finland,
a fun playthrough, and as another old tradition we have done a playthrough in
Russia and managed to get an Empire so large it was becoming very complicated
to govern everything without more than two human players.
Agenda and
Objectives for the Playthrough:
I always keep ideas in mind about
how and what I want to do for a playthrough, for this particular one I came up
with the following agenda:
Agenda:
1) Test
new mechanics from the DLCs past Horse Lords, this means using and abusing old
mechanics too to accomplish our objectives
2) Iron
Man mode only, if I fail I fail, no reloading, no rage quitting, no cheating,
nothing, it is what it is and the world keeps moving on with or without my
intervention
3) This is
a single player campaign and no other players will intervene, for other
playthroughs this could be different though
Objectives:
1) Start
as a Count and go all the way up to Emperor, this does not mean the title of
Emperor must come from being the Emperor of Britania, it can be from any other
Empire or forming our own
2) The
original culture of the founding character shall remain the same, any
characters who do not have this culture will have it pushed into them
3) The
same applies for the culture inside Ireland, it shall always remain the same as
well as religiously it shall remain Catholic, adjacent territories to Ireland
shall eventually become of the same culture
4) Only
family shall control the counties, duchies and kingdoms under the main ruler,
as the expansion continues everything shall temporarily remain under the hands
of others but at a minimum, every mechanic shall be used to bring everything
under the rule of the same dynasty
5) Prisoners
will be ransomed when possible otherwise released, traitors will be executed
when no titles are under their belt otherwise it will be removed from them,
this also applies to family
6) The
dynasty needs to be at least one hundred members big by the turn of the next
century from the start date, in this case 869, through any means possible
7) Council
members should only be family when possible and applicable, otherwise other
members may be part of the council
8) The
ruling member of the family will always have the largest amount of territory
possible for the rank it possesses, always, which also means that
Centralization shall be performed as soon as possible in order to get more
territories under the same ruler, other family members shall have equal amounts
of territory to avoid major confrontations between them
9) Peace
shall always be enforced inside the realm and as soon as it is possible the
vassals shall have all power removed including the council
Here are the links to the videos:
Ireland Pt. 5 – https://youtu.be/4-3Pf-p4S6M
Ireland Pt. 9 – https://youtu.be/9sYDpupQBm8
Twitter: https://twitter.com/vicosurgeplays
Wednesday, February 6, 2019
Imperator: Rome, a sequel to Europa Universalis: Rome
At last, after
so many years Paradox Interactive has decided to push out a new Grand Strategy
game in the Roman Era, their previous development was called Europa
Universalis: Rome and the expansion, Rome – Vae Victis, sure added something to
the game but at the time I felt it lacking, needing much love and a revamp of
some of the awkward mechanics inherited, from my own perspective, from an earlier
version of Europa Universalis III and a limited engine, if memory does not fail
me there was this great improvement on the Europa Universalis III engine that
made it look fantastic from the original blob it presented itself like.
Something that
stroke me as interesting when trying Crusader Kings II back when it came out
was the fact that it shared some of the mechanics of the Rome game, it had individuals
with their own goals and ambitions which could lead an army, govern, rebel,
plot murder, all the goody stuff CK2 players enjoy so much nowadays was inherited
and polished (after a couple of expansions, mechanic revamps and other things
in between) to what we know today of it. From the side of Europa Universalis, I
am unsure how much it was inherited but I can be sure that with the current
version that is coming out, Imperator: Rome will greatly benefit from the Europa
Universalis IV mechanics and the now polished Crusader Kings 2 mechanics.
At the time the
images that have shown up look great and remind me so much of the original Rome
games, there is no need to go for battles such as Total War, Total War is there
for those huge epic battles on the ground that you can enjoy from the shoulder
of the Legions you send down to cause havoc, no, we are here to enjoy the
massive intricacies of the military (with hopefully improved upgrade mechanics
that do not tie you to one update whenever the game feels like it and research
that was arbitrary as hell), political (I can already see the civic faction
breaking oh so many games, they broke so many of mine and caused so many
rebellions I would change the people in power five times before I got to
understand how the hell anything worked), diplomatic (hopefully as Rome you can
get some sweet casus belli to expand
your Empire all the way to Asia and also interesting decisions with your
neighbors so they don’t eat you alive from the get go such as that little devil
Pyrrhus breaking hell all over the shores of southern Italy) and religious
system (some of the bonuses were really broken and the fact that you could get
the total opposite to what you wished really made you think if you should even
consider it on your to-do list but if you did not do it then you were asking
for the religious faction on breaking your back every single time) of the Roman
Empire.
Other mechanics that
are coming back to my mind were the Legions your provincial Governors or Legate
would command a Legion which in turn would start to become loyal to him, on one
side this would be good because your treasury would be released from the much
needed money during the early state of the game, on the other hand these men had
become loyal to him so in case he rebelled they would stand by him no matter
what, this would lead to some very
interesting battles in which Legions would be fighting on the same square
against other members of the same Legion who had fought with them side by side.
The sea battles
were horrible, and I could never understand why the Romans would not capture
more ships once they had discovered the retractable arm they could throw onto
other ships, in real life this would give the Romans the advantage they needed
over their much larger Carthagian foes as their sailors were not ready to face
the might of the Roman Legion from ship to ship. The mechanics were oddly
clunky and I was always praying my transported troops would make it to wherever
they had to go because losing one of my Legions, any Legion, could cost me a bunch of territory.
Those barbarian
invasions were also a hell of an adventure to deal with, I would leave regional
legions (attached them to a local Governor who could be so useless at times) to
defend tracts of land such as northern Italy (the alps mostly and using the
bonuses of the mountains to my advantage) and fight the massive mothballs of up
to 100K barbarians, sure the slaves and money I would get from them would be absolutely
great and with the right politics you could get freedman and citizens in a considerably
breeze (quite some time to be honest) which would in turn help Civilization
push further out and bring the rest of the territories into being gloriously
Roman (because what else is better than to have 100 Civilization and be the
center of all European civilization, eh?)
As a Historian
with a formal education one of the things that drove me to study History were
the Total War and Europa Universalis games, I was amazed by the Roman and
Medieval eras and to this day they continue to be some of my interests as a
Historian, I also believe that teaching through videogames is one of the best
ways for the current generations to learn about the many interesting aspect of
Humanity (even if this vision is eurocentrist).
Now, if only
Paradox Interactive would take their time to rework that Sengoku game they
made, I know that would be another really interesting period to visit and while
we are at it, a Victoria 3 game, anyone?
Sunday, February 3, 2019
Crusader Kings II - Holy Fury: Powernexing Ireland (Week 1)
Week 1 of
the Powernexing Ireland Campaign for Crusader Kings II, Holy Fury (3.0.1.1)
Last week I
started a new Iron Man campaign for the latest DLC of Crusader Kings, Holy
Fury, in order to help friends get up to date with the latest mechanics and
some other interesting features I am seeing with other DLCs that we have not
properly tried out since the time Horse Lords came out, at this point all
available official DLCs from Paradox Interactive are active and the purpose of
the Campaign is to Powernex Ireland as fast as possible, some explanation is in
order.
What is Powernexing?
Powernexing
comes from Diplonexing, I’m not sure if I heard it first from Arumba or Quill18,
which in turn means to quickly and without consequence annex territory from
your neighbors without getting yourself in the middle of the crosshair, basically
this means that we will get territory through border disputes, fabricated
claims, intrigues, marriages or any other method that will get us more
territory under our belt, but there is more to it than simply saying it,
applying it is a whole different story but let me put this into context as we
are slightly cheating here by choosing the right scenario.
Setting up the battleground:
As an old
tradition I always start as a Count in either Ireland or England, it is not so
much that I start as a Feudal or Tribal Count but rather this position allows
me to experiment on different techniques and ideas that I have, in one
playthrough I decided to start moving south instead of consolidating inside the
islands so I eventually ended up with territory in northern France and northern
Spain, in another instance I invaded Norway and Sweden then was crushed by the pagans
in Finland, a fun playthrough, and as another old tradition we have done a
playthrough in Russia and managed to get an Empire so large it was becoming
very complicated to govern everything without more than two human players.
Agenda and Objectives for the Playthrough:
I always
keep ideas in mind about how and what I want to do for a playthrough, for this
particular one I came up with the following agenda:
Agenda:
1) Test new mechanics from the DLCs past
Horse Lords, this means using and abusing old mechanics too to accomplish our
objectives
2) Iron Man mode only, if I fail I
fail, no reloading, no rage quitting, no cheating, nothing, it is what it is
and the world keeps moving on with or without my intervention
3) This is a single player campaign and
no other players will intervene, for other playthroughs this could be different
though
Objectives:
1) Start as a Count and go all the way
up to Emperor, this does not mean the title of Emperor must come from being the
Emperor of Britania, it can be from any other Empire or forming our own
2) The original culture of the founding
character shall remain the same, any characters who do not have this culture
will have it pushed into them
3) The same applies for the culture
inside Ireland, it shall always remain the same as well as religiously it shall
remain Catholic, adjacent territories to Ireland shall eventually become of the
same culture
4) Only family shall control the
counties, duchies and kingdoms under the main ruler, as the expansion continues
everything shall temporarily remain under the hands of others but at a minimum,
every mechanic shall be used to bring everything under the rule of the same dynasty
5) Prisoners will be ransomed when
possible otherwise released, traitors will be executed when no titles are under
their belt otherwise it will be removed from them, this also applies to family
6) The dynasty needs to be at least one
hundred members big by the turn of the next century from the start date, in
this case 869, through any means possible
7) Council members should only be
family when possible and applicable, otherwise other members may be part of the
council
8) The ruling member of the family will
always have the largest amount of territory possible for the rank it possesses,
always, which also means that Centralization shall be performed as soon as
possible in order to get more territories under the same ruler, other family
members shall have equal amounts of territory to avoid major confrontations
between them
9) Peace shall always be enforced
inside the realm and as soon as it is possible the vassals shall have all power
removed including the council
Here are
the links to the videos:
Ireland Pt.
1 - https://youtu.be/2WUdL1iDBjA
Ireland Pt.
2 - https://youtu.be/bXLrcRJgWWY
Ireland Pt.
3 - https://youtu.be/UAHOH7_30hA
Ireland Pt.
4 - https://youtu.be/tKX07S3voqw
Patreon: https://www.patreon.com/vicosurge
Twitter: https://twitter.com/vicosurge
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