Week 3 of the Powernexing Ireland Campaign for Crusader Kings II, Holy
Fury (3.0.1.1)
Battle
Report of the Week:
For the third week of the Iron Man
Powernexing Campaign we have gone through two Kings, rebellions,
vassals coming to power and taking territory outside of our currently
controlled domain, the crowns continue to be under the hold of a
single Tanist but struggle is evident as voting is contested between
different members of the family, our control over the Isles is almost
complete as we have almost finished pushing Denmark out of the Isles
and we are slowly bringing Pictland into our control.
One important note that I would like to
point out for this section of the playthrough is the creation of
titles, while this may not be evident here is a little more into this
matter as I never went deep into this when I was doing this in the
playthrough.
Why divide titles between vassals or
why create new titles?
Division of power
in Crusader Kings 2 is very important, due to limitations of the
Tribal/Feudal Lord system in real history there was only a limited
people that one single person could handle, this is the same in game
mechanics in which you are limited to the amount of titles you can
have as well as territory and vassals, having too many vassals under
you means less gold and in the long run means more problems, to go
down the line let me exemplify:
We currently
control 40 counties, out of those 40 counties we can only rule 8 due
to our rank, stewardship and other traits/bonuses, this means that
the remaining 32 counties have to be governed by other people be it
one each or a couple each, the optimal division of power, in my
opinion, is done through very small divisions of land, if out of
those 40 counties we can make 10 duchies that means that
approximately each 4 counties would need a duchy, we can hold two at
most without getting a negative opinion penalty, the remaining 8
duchies are to be assigned to 8 vassals who in turn will have 3
vassals below them, with this division of power it is harder for
rebelling vassals to bring against us a large amount of allies into
the fray, if they do these allies will be divided in very small
sections that in turn produce different amount of money and troops,
to us this is an advantage to control internal rebellions but when
external threats come we mainly have to relay on our retinues, armies
and available vassal armies.
What is coming next:
For the next week here is a sneak peek,
we did manage to accomplish two important goals, one, the Empire of
Alba was formed before 850 and two, we are now Feudal and have not
been grinded to death by our neighbors or our vassals which is quite
impressive for me.
What
is Powernexing?
Powernexing
comes from Diplonexing, I’m not sure if I heard it first from
Arumba or Quill18, which in turn means to quickly and without
consequence annex territory from your neighbors without getting
yourself in the middle of the crosshair, basically this means that we
will get territory through border disputes, fabricated claims,
intrigues, marriages or any other method that will get us more
territory under our belt, but there is more to it than simply saying
it, applying it is a whole different story but let me put this into
context as we are slightly cheating here by choosing the right
scenario.
Setting
up the battleground:
As
an old tradition I always start as a Count in either Ireland or
England, it is not so much that I start as a Feudal or Tribal Count
but rather this position allows me to experiment on different
techniques and ideas that I have, in one playthrough I decided to
start moving south instead of consolidating inside the islands so I
eventually ended up with territory in northern France and northern
Spain, in another instance I invaded Norway and Sweden then was
crushed by the pagans in Finland, a fun playthrough, and as another
old tradition we have done a playthrough in Russia and managed to get
an Empire so large it was becoming very complicated to govern
everything without more than two human players.
Agenda
and Objectives for the Playthrough:
I
always keep ideas in mind about how and what I want to do for a
playthrough, for this particular one I came up with the following
agenda:
Agenda:
1) Test
new mechanics from the DLCs past Horse Lords, this means using and
abusing old mechanics too to accomplish our objectives
2) Iron
Man mode only, if I fail I fail, no reloading, no rage quitting, no
cheating, nothing, it is what it is and the world keeps moving on
with or without my intervention
3) This
is a single player campaign and no other players will intervene, for
other playthroughs this could be different though
Objectives:
1) Start
as a Count and go all the way up to Emperor, this does not mean the
title of Emperor must come from being the Emperor of Britania, it can
be from any other Empire or forming our own
2) The
original culture of the founding character shall remain the same, any
characters who do not have this culture will have it pushed into them
3) The
same applies for the culture inside Ireland, it shall always remain
the same as well as religiously it shall remain Catholic, adjacent
territories to Ireland shall eventually become of the same culture
4) Only
family shall control the counties, duchies and kingdoms under the
main ruler, as the expansion continues everything shall temporarily
remain under the hands of others but at a minimum, every mechanic
shall be used to bring everything under the rule of the same dynasty
5) Prisoners
will be ransomed when possible otherwise released, traitors will be
executed when no titles are under their belt otherwise it will be
removed from them, this also applies to family
6) The
dynasty needs to be at least one hundred members big by the turn of
the next century from the start date, in this case 869, through any
means possible
7) Council
members should only be family when possible and applicable, otherwise
other members may be part of the council
8) The
ruling member of the family will always have the largest amount of
territory possible for the rank it possesses, always, which also
means that Centralization shall be performed as soon as possible in
order to get more territories under the same ruler, other family
members shall have equal amounts of territory to avoid major
confrontations between them
9) Peace
shall always be enforced inside the realm and as soon as it is
possible the vassals shall have all power removed including the
council
Here
are the links to the videos: