This is more for personal reference but I know someone somewhere will need this and I want to have it here as a light house because this was a pain to figure out.
There is an application called untrunc which can help recover a damaged video file as long as you have another file that was produced by the same device, in my case I am recording playthroughs and this is happening because the hard drive is giving out on me for random reasons, I can't ask much from a hard drive that has been in use for more than 8 years.
untrunc can be found here: https://github.com/ponchio/untrunc in its original form and an improved version here: https://github.com/anthwlock/untrunc
The one from anthwlock is the one that worked for me, the one from ponchio would not compile no matter what I did, for reference this was done both in Debian 9 and 10.
Once I followed the steps from anthwlock I had it installed, I added it to /usr/bin and I ran first the following command:
untrunc -v (good video) (bad video) because as it was the thing would not go through, I did not understand why though so -v told me that there was an issue with consistency, because the first video was larger than the second, how did I go around this? By using -a and -s so it looks something like this:
untrunc -a -s (good video) (bad video)
You may get a ton of prompts telling you if it's OK to continue, go ahead and from there you should be able to recover the damn thing, go at it, edit it and have fun!
This blog is dedicated to matters related to technology, which involve mostly Windows and Linux with some networking involved here and there, video games and in general all personal opinions.
Tuesday, March 19, 2019
Saturday, February 16, 2019
Crusader Kings II - Holy Fury: Powernexing Ireland (Week 3)
Week 3 of the Powernexing Ireland Campaign for Crusader Kings II, Holy
Fury (3.0.1.1)
Battle
Report of the Week:
For the third week of the Iron Man
Powernexing Campaign we have gone through two Kings, rebellions,
vassals coming to power and taking territory outside of our currently
controlled domain, the crowns continue to be under the hold of a
single Tanist but struggle is evident as voting is contested between
different members of the family, our control over the Isles is almost
complete as we have almost finished pushing Denmark out of the Isles
and we are slowly bringing Pictland into our control.
One important note that I would like to
point out for this section of the playthrough is the creation of
titles, while this may not be evident here is a little more into this
matter as I never went deep into this when I was doing this in the
playthrough.
Why divide titles between vassals or
why create new titles?
Division of power
in Crusader Kings 2 is very important, due to limitations of the
Tribal/Feudal Lord system in real history there was only a limited
people that one single person could handle, this is the same in game
mechanics in which you are limited to the amount of titles you can
have as well as territory and vassals, having too many vassals under
you means less gold and in the long run means more problems, to go
down the line let me exemplify:
We currently
control 40 counties, out of those 40 counties we can only rule 8 due
to our rank, stewardship and other traits/bonuses, this means that
the remaining 32 counties have to be governed by other people be it
one each or a couple each, the optimal division of power, in my
opinion, is done through very small divisions of land, if out of
those 40 counties we can make 10 duchies that means that
approximately each 4 counties would need a duchy, we can hold two at
most without getting a negative opinion penalty, the remaining 8
duchies are to be assigned to 8 vassals who in turn will have 3
vassals below them, with this division of power it is harder for
rebelling vassals to bring against us a large amount of allies into
the fray, if they do these allies will be divided in very small
sections that in turn produce different amount of money and troops,
to us this is an advantage to control internal rebellions but when
external threats come we mainly have to relay on our retinues, armies
and available vassal armies.
What is coming next:
For the next week here is a sneak peek,
we did manage to accomplish two important goals, one, the Empire of
Alba was formed before 850 and two, we are now Feudal and have not
been grinded to death by our neighbors or our vassals which is quite
impressive for me.
What
is Powernexing?
Powernexing
comes from Diplonexing, I’m not sure if I heard it first from
Arumba or Quill18, which in turn means to quickly and without
consequence annex territory from your neighbors without getting
yourself in the middle of the crosshair, basically this means that we
will get territory through border disputes, fabricated claims,
intrigues, marriages or any other method that will get us more
territory under our belt, but there is more to it than simply saying
it, applying it is a whole different story but let me put this into
context as we are slightly cheating here by choosing the right
scenario.
Setting
up the battleground:
As
an old tradition I always start as a Count in either Ireland or
England, it is not so much that I start as a Feudal or Tribal Count
but rather this position allows me to experiment on different
techniques and ideas that I have, in one playthrough I decided to
start moving south instead of consolidating inside the islands so I
eventually ended up with territory in northern France and northern
Spain, in another instance I invaded Norway and Sweden then was
crushed by the pagans in Finland, a fun playthrough, and as another
old tradition we have done a playthrough in Russia and managed to get
an Empire so large it was becoming very complicated to govern
everything without more than two human players.
Agenda
and Objectives for the Playthrough:
I
always keep ideas in mind about how and what I want to do for a
playthrough, for this particular one I came up with the following
agenda:
Agenda:
1) Test
new mechanics from the DLCs past Horse Lords, this means using and
abusing old mechanics too to accomplish our objectives
2) Iron
Man mode only, if I fail I fail, no reloading, no rage quitting, no
cheating, nothing, it is what it is and the world keeps moving on
with or without my intervention
3) This
is a single player campaign and no other players will intervene, for
other playthroughs this could be different though
Objectives:
1) Start
as a Count and go all the way up to Emperor, this does not mean the
title of Emperor must come from being the Emperor of Britania, it can
be from any other Empire or forming our own
2) The
original culture of the founding character shall remain the same, any
characters who do not have this culture will have it pushed into them
3) The
same applies for the culture inside Ireland, it shall always remain
the same as well as religiously it shall remain Catholic, adjacent
territories to Ireland shall eventually become of the same culture
4) Only
family shall control the counties, duchies and kingdoms under the
main ruler, as the expansion continues everything shall temporarily
remain under the hands of others but at a minimum, every mechanic
shall be used to bring everything under the rule of the same dynasty
5) Prisoners
will be ransomed when possible otherwise released, traitors will be
executed when no titles are under their belt otherwise it will be
removed from them, this also applies to family
6) The
dynasty needs to be at least one hundred members big by the turn of
the next century from the start date, in this case 869, through any
means possible
7) Council
members should only be family when possible and applicable, otherwise
other members may be part of the council
8) The
ruling member of the family will always have the largest amount of
territory possible for the rank it possesses, always, which also
means that Centralization shall be performed as soon as possible in
order to get more territories under the same ruler, other family
members shall have equal amounts of territory to avoid major
confrontations between them
9) Peace
shall always be enforced inside the realm and as soon as it is
possible the vassals shall have all power removed including the
council
Here
are the links to the videos:
Patreon: https://www.patreon.com/vicosurge
Twitter: https://twitter.com/vicosurgeplays
Friday, February 8, 2019
Crusader Kings II - Holy Fury: Powernexing Ireland (Week 2)
Week 2
of the Powernexing Ireland Campaign for Crusader Kings II, Holy Fury (3.0.1.1)
Battle Report of the Week:
For the second week of the Iron Man
Powernexing Campaign we have made considerable progress in expanding our
holdings and have doubled the amount of territory under our belt, the entirety
of the island of Ireland is now under our control and we have taken over the
crown of Wales as well and managed to keep it under one ruler in what could
have potentially been a succession crisis.
Currently from our position we are
bound to become the sole rulers of Britannia in a matter of decades if not
potentially years, below is a sneak peak at what is to come the following week
regarding the current path of expansion.
This is how we ended this week, the
north of the Isles will be ours by inheritance through our bloodline, some
other members of our family are also in France, Germany and the southern side
of the Isles, at this rate we will have family helping us from the continent in
case we needed so.
The screenshot above is a sneak
peak of what has transpired during one of the sessions of next week, while
expansion was considerable so was our threat and now, we have an eye upon us,
have we failed to keep our cool and will we get the wrath of our neighbors on
top of us, maybe another planned invasion? Find out next week on this thrilling
playthrough of Powernexing Ireland/The Isles!
What is
Powernexing?
Powernexing comes from Diplonexing,
I’m not sure if I heard it first from Arumba or Quill18, which in turn means to
quickly and without consequence annex territory from your neighbors without
getting yourself in the middle of the crosshair, basically this means that we
will get territory through border disputes, fabricated claims, intrigues,
marriages or any other method that will get us more territory under our belt,
but there is more to it than simply saying it, applying it is a whole different
story but let me put this into context as we are slightly cheating here by
choosing the right scenario.
Setting up the
battleground:
As an old tradition I always start
as a Count in either Ireland or England, it is not so much that I start as a
Feudal or Tribal Count but rather this position allows me to experiment on
different techniques and ideas that I have, in one playthrough I decided to
start moving south instead of consolidating inside the islands so I eventually
ended up with territory in northern France and northern Spain, in another
instance I invaded Norway and Sweden then was crushed by the pagans in Finland,
a fun playthrough, and as another old tradition we have done a playthrough in
Russia and managed to get an Empire so large it was becoming very complicated
to govern everything without more than two human players.
Agenda and
Objectives for the Playthrough:
I always keep ideas in mind about
how and what I want to do for a playthrough, for this particular one I came up
with the following agenda:
Agenda:
1) Test
new mechanics from the DLCs past Horse Lords, this means using and abusing old
mechanics too to accomplish our objectives
2) Iron
Man mode only, if I fail I fail, no reloading, no rage quitting, no cheating,
nothing, it is what it is and the world keeps moving on with or without my
intervention
3) This is
a single player campaign and no other players will intervene, for other
playthroughs this could be different though
Objectives:
1) Start
as a Count and go all the way up to Emperor, this does not mean the title of
Emperor must come from being the Emperor of Britania, it can be from any other
Empire or forming our own
2) The
original culture of the founding character shall remain the same, any
characters who do not have this culture will have it pushed into them
3) The
same applies for the culture inside Ireland, it shall always remain the same as
well as religiously it shall remain Catholic, adjacent territories to Ireland
shall eventually become of the same culture
4) Only
family shall control the counties, duchies and kingdoms under the main ruler,
as the expansion continues everything shall temporarily remain under the hands
of others but at a minimum, every mechanic shall be used to bring everything
under the rule of the same dynasty
5) Prisoners
will be ransomed when possible otherwise released, traitors will be executed
when no titles are under their belt otherwise it will be removed from them,
this also applies to family
6) The
dynasty needs to be at least one hundred members big by the turn of the next
century from the start date, in this case 869, through any means possible
7) Council
members should only be family when possible and applicable, otherwise other
members may be part of the council
8) The
ruling member of the family will always have the largest amount of territory
possible for the rank it possesses, always, which also means that
Centralization shall be performed as soon as possible in order to get more
territories under the same ruler, other family members shall have equal amounts
of territory to avoid major confrontations between them
9) Peace
shall always be enforced inside the realm and as soon as it is possible the
vassals shall have all power removed including the council
Here are the links to the videos:
Ireland Pt. 5 – https://youtu.be/4-3Pf-p4S6M
Ireland Pt. 9 – https://youtu.be/9sYDpupQBm8
Twitter: https://twitter.com/vicosurgeplays
Wednesday, February 6, 2019
Imperator: Rome, a sequel to Europa Universalis: Rome
At last, after
so many years Paradox Interactive has decided to push out a new Grand Strategy
game in the Roman Era, their previous development was called Europa
Universalis: Rome and the expansion, Rome – Vae Victis, sure added something to
the game but at the time I felt it lacking, needing much love and a revamp of
some of the awkward mechanics inherited, from my own perspective, from an earlier
version of Europa Universalis III and a limited engine, if memory does not fail
me there was this great improvement on the Europa Universalis III engine that
made it look fantastic from the original blob it presented itself like.
Something that
stroke me as interesting when trying Crusader Kings II back when it came out
was the fact that it shared some of the mechanics of the Rome game, it had individuals
with their own goals and ambitions which could lead an army, govern, rebel,
plot murder, all the goody stuff CK2 players enjoy so much nowadays was inherited
and polished (after a couple of expansions, mechanic revamps and other things
in between) to what we know today of it. From the side of Europa Universalis, I
am unsure how much it was inherited but I can be sure that with the current
version that is coming out, Imperator: Rome will greatly benefit from the Europa
Universalis IV mechanics and the now polished Crusader Kings 2 mechanics.
At the time the
images that have shown up look great and remind me so much of the original Rome
games, there is no need to go for battles such as Total War, Total War is there
for those huge epic battles on the ground that you can enjoy from the shoulder
of the Legions you send down to cause havoc, no, we are here to enjoy the
massive intricacies of the military (with hopefully improved upgrade mechanics
that do not tie you to one update whenever the game feels like it and research
that was arbitrary as hell), political (I can already see the civic faction
breaking oh so many games, they broke so many of mine and caused so many
rebellions I would change the people in power five times before I got to
understand how the hell anything worked), diplomatic (hopefully as Rome you can
get some sweet casus belli to expand
your Empire all the way to Asia and also interesting decisions with your
neighbors so they don’t eat you alive from the get go such as that little devil
Pyrrhus breaking hell all over the shores of southern Italy) and religious
system (some of the bonuses were really broken and the fact that you could get
the total opposite to what you wished really made you think if you should even
consider it on your to-do list but if you did not do it then you were asking
for the religious faction on breaking your back every single time) of the Roman
Empire.
Other mechanics that
are coming back to my mind were the Legions your provincial Governors or Legate
would command a Legion which in turn would start to become loyal to him, on one
side this would be good because your treasury would be released from the much
needed money during the early state of the game, on the other hand these men had
become loyal to him so in case he rebelled they would stand by him no matter
what, this would lead to some very
interesting battles in which Legions would be fighting on the same square
against other members of the same Legion who had fought with them side by side.
The sea battles
were horrible, and I could never understand why the Romans would not capture
more ships once they had discovered the retractable arm they could throw onto
other ships, in real life this would give the Romans the advantage they needed
over their much larger Carthagian foes as their sailors were not ready to face
the might of the Roman Legion from ship to ship. The mechanics were oddly
clunky and I was always praying my transported troops would make it to wherever
they had to go because losing one of my Legions, any Legion, could cost me a bunch of territory.
Those barbarian
invasions were also a hell of an adventure to deal with, I would leave regional
legions (attached them to a local Governor who could be so useless at times) to
defend tracts of land such as northern Italy (the alps mostly and using the
bonuses of the mountains to my advantage) and fight the massive mothballs of up
to 100K barbarians, sure the slaves and money I would get from them would be absolutely
great and with the right politics you could get freedman and citizens in a considerably
breeze (quite some time to be honest) which would in turn help Civilization
push further out and bring the rest of the territories into being gloriously
Roman (because what else is better than to have 100 Civilization and be the
center of all European civilization, eh?)
As a Historian
with a formal education one of the things that drove me to study History were
the Total War and Europa Universalis games, I was amazed by the Roman and
Medieval eras and to this day they continue to be some of my interests as a
Historian, I also believe that teaching through videogames is one of the best
ways for the current generations to learn about the many interesting aspect of
Humanity (even if this vision is eurocentrist).
Now, if only
Paradox Interactive would take their time to rework that Sengoku game they
made, I know that would be another really interesting period to visit and while
we are at it, a Victoria 3 game, anyone?
Sunday, February 3, 2019
Crusader Kings II - Holy Fury: Powernexing Ireland (Week 1)
Week 1 of
the Powernexing Ireland Campaign for Crusader Kings II, Holy Fury (3.0.1.1)
Last week I
started a new Iron Man campaign for the latest DLC of Crusader Kings, Holy
Fury, in order to help friends get up to date with the latest mechanics and
some other interesting features I am seeing with other DLCs that we have not
properly tried out since the time Horse Lords came out, at this point all
available official DLCs from Paradox Interactive are active and the purpose of
the Campaign is to Powernex Ireland as fast as possible, some explanation is in
order.
What is Powernexing?
Powernexing
comes from Diplonexing, I’m not sure if I heard it first from Arumba or Quill18,
which in turn means to quickly and without consequence annex territory from
your neighbors without getting yourself in the middle of the crosshair, basically
this means that we will get territory through border disputes, fabricated
claims, intrigues, marriages or any other method that will get us more
territory under our belt, but there is more to it than simply saying it,
applying it is a whole different story but let me put this into context as we
are slightly cheating here by choosing the right scenario.
Setting up the battleground:
As an old
tradition I always start as a Count in either Ireland or England, it is not so
much that I start as a Feudal or Tribal Count but rather this position allows
me to experiment on different techniques and ideas that I have, in one
playthrough I decided to start moving south instead of consolidating inside the
islands so I eventually ended up with territory in northern France and northern
Spain, in another instance I invaded Norway and Sweden then was crushed by the pagans
in Finland, a fun playthrough, and as another old tradition we have done a
playthrough in Russia and managed to get an Empire so large it was becoming
very complicated to govern everything without more than two human players.
Agenda and Objectives for the Playthrough:
I always
keep ideas in mind about how and what I want to do for a playthrough, for this
particular one I came up with the following agenda:
Agenda:
1) Test new mechanics from the DLCs past
Horse Lords, this means using and abusing old mechanics too to accomplish our
objectives
2) Iron Man mode only, if I fail I
fail, no reloading, no rage quitting, no cheating, nothing, it is what it is
and the world keeps moving on with or without my intervention
3) This is a single player campaign and
no other players will intervene, for other playthroughs this could be different
though
Objectives:
1) Start as a Count and go all the way
up to Emperor, this does not mean the title of Emperor must come from being the
Emperor of Britania, it can be from any other Empire or forming our own
2) The original culture of the founding
character shall remain the same, any characters who do not have this culture
will have it pushed into them
3) The same applies for the culture
inside Ireland, it shall always remain the same as well as religiously it shall
remain Catholic, adjacent territories to Ireland shall eventually become of the
same culture
4) Only family shall control the
counties, duchies and kingdoms under the main ruler, as the expansion continues
everything shall temporarily remain under the hands of others but at a minimum,
every mechanic shall be used to bring everything under the rule of the same dynasty
5) Prisoners will be ransomed when
possible otherwise released, traitors will be executed when no titles are under
their belt otherwise it will be removed from them, this also applies to family
6) The dynasty needs to be at least one
hundred members big by the turn of the next century from the start date, in
this case 869, through any means possible
7) Council members should only be
family when possible and applicable, otherwise other members may be part of the
council
8) The ruling member of the family will
always have the largest amount of territory possible for the rank it possesses,
always, which also means that Centralization shall be performed as soon as
possible in order to get more territories under the same ruler, other family
members shall have equal amounts of territory to avoid major confrontations
between them
9) Peace shall always be enforced
inside the realm and as soon as it is possible the vassals shall have all power
removed including the council
Here are
the links to the videos:
Ireland Pt.
1 - https://youtu.be/2WUdL1iDBjA
Ireland Pt.
2 - https://youtu.be/bXLrcRJgWWY
Ireland Pt.
3 - https://youtu.be/UAHOH7_30hA
Ireland Pt.
4 - https://youtu.be/tKX07S3voqw
Patreon: https://www.patreon.com/vicosurge
Twitter: https://twitter.com/vicosurge
Monday, December 24, 2018
My journey through Paradox Games
It’s funny to think about how I got into Paradox
Interactive Games by pure accident, I had seen the original Europa Universalis
game at a Circuit City, guess how old I am, and as I kid I was always thrilled
to find more games like Civilization and this game looked like it, but
something told me that this was not for me, at least not yet, and I ended up
buying Half-Life Blue Shift that day, a game which I enjoyed for a short time
and then I stashed away until I sold it at a discount price because Steam keys and
all being digital nowadays.
Fast forward many years later and I was going through
a neighbors collection of items he has for sale on a weekly basis, there I
found it, Europa Universalis III -Wow, the franchise has gone out this far out?
Gotta give this a try- and after paying a dollar for the game I went home and
installed it, I found it to be very plain of a game, an interesting concept but
the game felt dated as hell, something was telling me there had to be more and while
looking I noticed that screenshots for the game looked oddly different than
mine and they all referenced versions that were way ahead than mine, turns out
Steam had it and I came to find the wonderful world of DLC galore that Paradox
brings to the table with every game they release.
But lets go step by step on this, I put the key in,
install the game and wow does the world and engine feel completely different, the
mechanics were so complicated and then I saw that the DLCs would bring in a lot
of flavor to the game, eventually I did buy all the DLCs for EUIII and started
to enjoy the game but then I found out that there was a game called Europa
Universalis: Rome and Vae Victis, the grandfather of the upcoming Imperator
game, I was thrilled to play something related to the Roman Empire as I was
just starting my long journey, eight years now, to get my degree in History.
Rome and Vae Victis felt oddly dated but I found something
satisfying managing to survive as any nation, thrive and eventually colonize
half of the world while crushing the rest of it, harder than it would seem
seeing that civil wars seem to be cyclical in this game and some of the
mechanics were broken to the point where it was a bit pointless sometimes to
play through the campaign.
If I’m not mistaken at the time Paradox had announced
that they were releasing a new game called Crusader Kings II, the thought of
this being the second iteration made me wonder how good the game could be that
it had to get a sequel, I tried the demo out when it came out and I could, for
the life of me, not grasp all of the mechanics but they felt oddly familiar
from the world of Rome and Vae Victis and not so much from EUIII, I was
thrilled to know more, when the game came out I got myself a copy, I must admit
here that I did not own a legal one but I redeemed myself and bought the game
later on with all the DLCs up to Holy Fury and I have done so with almost all
of Paradox games to date.
There was a slight problem with Crusader Kings II
though, when I played the game back then on its first iteration it was good but
it lacked something, I suspected that DLCs would come out throughout the months
or years and I was right on this, not that I was proud of this or anything
since this is a considerable cost when you sum all of this up and yet I still
bought all of the DLCs. The interesting part of Crusader Kings II is that I
have managed to understand, with time, all of the mechanics and some of the
dirtier secrets on how to play real evil, so evil that I did notice that the AI
would sometimes offer you matrilineal marriages and you would not notice this
with all the things going on at the same time, clever girl!
I also got a friend to play Crusader Kings II with me,
we did it locally and managed to form an enormous Russian Empire that spanned
up to where the Holy Roman Empire was and then some, parts of France belonged
to my family because of clever marriages and some plots, plots which were
heavily abused also, and were fragmenting Europe to the point the Muslims were
on the south of France and in Italy, the Tsarina, a character that started her
reign at five years of age, would be one of the most memorable characters I
have used to lead a dynasty, she managed to double the size of the Empire,
crush rebellions, all enemies, was loved by everyone, had equally distributed
land between vassals to avoid huge power struggles which had almost tore the
Empire apart during its early formation, no sinful traits, the epitome of
catholic religion, yes, Russia became catholic because we could not wait to
become Christians and push forward technologically, building and troop wise,
staying as pagans had some benefits but none that we would consider that useful
on the long run; I have also created Empires from the island of Ireland that
made Britannia rule as early as the Norse invasions to the islands, unified
Italy under Italian rule, managed to expand the Byzantine Empire as a loyal
vassal who in turn would become the de facto Imperial Family of the Empire for
centuries to come, all of this and more stories I have from Crusader Kings II,
a great game that is a bit hard to get into with all the mechanics going around
but nonetheless highly addictive and recommended for anyone really interested
in understanding Medieval history. While I suspect that CK2 is coming at the
end of its lifetime I am unsure if we will be seeing another sequel to Crusader
Kings, CK2 has some flaws but in general you can enjoy and completely make or
break the game at will.
Europa Universalis IV has never been my thing, since
it never was it has become a very strange game for me that while I have a grasp
on I cannot get through with most of the things that are going on, I need to
basically read and re-read a ton of mechanics that I missed out on, I find this
strange because CK2 was not like this, with CK2 I stopped for a long while and
when I came back the game, while changed, still made sense and the mechanics
became obvious to me, with EUIV I still struggle to this day and the fact that
the game requires a considerable amount of resources from my computer has not
allowed me to get on with trying the game out the way I want it to, also I am
missing a lot of the DLCs because, again, this is not a game that I was really
into and only one person that I know personally has ever played the game to the
point where he had some understanding of the game but was in the same place I
find myself.
Victoria II, Vicky 2, whichever way you want to call
it is a game that I consider personally was left wanting after only two DLCs were
released for it, the game is excellent and the mechanics used in the game are very
peculiar, at first I would have thought that war was the key element but after
being reminded that this is the age of Imperialism and Industrialization I
quickly understood why the market was a key component of having the right
resources, the right territory and why scrambling for Africa and Asia was such
a huge deal, we managed to play this with four people and got very far before
the game continuously crashed on us, the highest moment for me was making
Mexico a Great Power and keep it at number one, annexing Texas, not having the
US hand me my ass in open warfare, expanding the country to half of South America,
parts of Egypt and Abu Dhabi, conquering Dai Nam and parts of China and having
a 100% literacy all around the country while owning the Panama and Suez canals,
surviving a Great War and seeing how Europe tore itself completely apart.
Hearts of Iron III and IV are games that I tried but ultimately
never really picked up hard upon, while I enjoy the whole idea of playing
through World War II and have managed to survive the red tide of the Soviet
Union as many countries, also China becoming a massive crazy super power, I do
not feel like there is much there to talk about, there are some really
interesting challenges that include playing as Luxemburg but after HoI3 it was
not of much interest to me, I got HoI4 because I expected something completely
different and well here is where we are.
I am taking note that for all of the previously
mentioned games there are several Mods that can improve or completely change
the way the game is played or the story in general, while I get this I am
concentrating purely on what Paradox offers natively, I have also not mentioned
the free updates which include some very interesting changes to the base game,
if you do not own DLCs you can still enjoy a good portion of the game and years
later Paradox will eventually start unlocking some of the aspects of other DLCs
into the game, like with Crusader Kings II, but this is many years down into
the game and DLC have been on the market.
Making a slight stop here at one of the lesser known
games of Paradox, Sengoku, which while a good concept I felt that it was a bit
hard to get into and while it intrigued me I left it be for a while, just right
now I found out that it was on sale at about a dollar and had to snatch it,
will probably play the hell out of it to find out if maybe I was too fast to
dismiss the game and Paradox should revisit a game that had a lot of potential
or if this was indeed better left alone, it intrigues me though because Rome/Vae
Victis took a while to have a sequel done, which is still being worked upon, so
I’m wondering if either Victoria or Sengoku will ever get a sequel pushed
through.
The last game on the list is Stellaris, this is a
strange one because having played it from the beginning I always felt that the
game was heavily lacking on all fronts, a very good concept and one that Paradox
was willing to throw itself behind of, with the latest 2.2 “Le Guin” update the
game was completely revamped to the point it is a completely different game, I will
actually have to write an entire review about it because I feel that the
changes done to the way resources are handled, the new market, planetary distribution,
districts and buildings, some of the technologies and the fact that you are now
only stuck with hyperlane technology, which makes sense in a way but this is debatable,
and considering I went all in with the DLCs, including the new MegaCorp DLC, I
can say that changes are good but finding a balance in this new game has been
complicated due to the way I used to play the game, also Corporations are
absolutely broken by the way they work in general and the Criminal Heritage
civic gives some insane energy bonuses, having 250+ energy before the end of
the first century was something I was not expecting but it is part of finding
ways of breaking some of the mechanics.
Did I mention I like breaking the mechanics of these
games as much as possible?
Wednesday, September 19, 2018
The History of why I shouldn't buy things I don't know too much about or how I learned to configure a Sun Server SunFire v100
Introduction:
This paper contains information regarding the initial opening, setup
and deployment of a Sun Server SunFire v100. The paper may or will
contain technical terminology including detailed information
regarding every step taken on how everything was performed.
Opening:
The server came wrapped in bubble wrap, packing peanuts, air bags and
was inside a cardboard box, the item is as described and as shown in
the pictures provided by the eBay seller, it is a SunFire v100
Server, no rails included, has mounting ears, one of them has some
oxide, on the back there is a Sun card which is used for
configurations, the inside is in great shape and clean, seems as if
it had been recently pulled out of production. Inside there are two
IDE hard drives, 40 GB each, with 2GB of PC133 RAM split up in 4
modules of 512MB each one. The processor seems to be mounted with the
heatsink but to avoid moving or messing with anything at this point,
no cable has been included or any other accessories are available
with this item. Final cost of item was 35 USD on July 2018 of which
12.50 USD was the cost of the item itself, the rest was for shipping
and handling. This item was opened on July 14th, Saturday,
2018.
Setup:
Connecting the server to a light source did not turn it on as it is
with most servers nowadays, there is a switch but it was not flipped,
to connect to the console a Toshiba Satellite machine with Windows 98
and serial port was used, a DB9 to RJ45 cable was used to connect to
A/LOM on the back of the server, as it turns out LOM indicates that
the server is on stand by mode through most of the commands and can
power on through this method, doing so does power on the server and a
full boot up took the server onto Solaris 5.10 which was configured
with an AT&T business IP address, there was no information
available or anything critical leftover on the server two hard
drives.
Rebooting the server did not bring the system back to its original
mode, it would seem as if the server has fallen back into net mode
for no apparent reason and wants to forcibly boot into a PXE Server
or some other server that will provide it a kernel so that it can
work (this seems to be normal from back in the day on what Sun was
doing). Going through the options it seemed logical to install
another OS into the Server since Solaris was not working properly and
the version, while still supported, was of no use to me and I would
rather have anything else than this, such as Debian or Gentoo.
One of the initial issues found with the system, aside from the
problem of not booting up, was making the Sunfire v100 stop trying to
boot through net and go into anything else, on the LOM prompt this
can be done first typing on the LOM prompt bootmode forth, this will
stop the current boot process and take us to the OpenBoot prompt, in
order to get to this prompt the Sunfire v100 has to be powered on
(LOM>poweron).
Once the server has been halted it is easy to boot from the CD (or
DVD, depending on what you may have on your machine, by the looks of
it this has been somewhat rigged to use a slim CD-ROM but it could
easily use a CD/DVD Burner from the looks of it, while I do have some
slim readers/burners I have no intention of burning any CD/DVDs from
this machine at this point), type the command boot cdrom and it
should go into the CD, in my case it would not read the CD or would
give me the error Fast Data Access MMU miss with, by all means, could
mean that anything is not working properly inside the server and thus
this is why it is not booting up.
Following some instructions I first disabled the auto-booting, this
can be done (as indicated in this link:
https://it.toolbox.com/question/fast-data-access-mmu-miss-in-sunfire-v120-061010)
by doing setenv diag-level? max, then, setenv auto-boot? False, then,
reset-all. If all commands are followed correctly the server will
throw up all the things that it is currently doing and will not boot
towards anything, it will simply reach the OpenBoot prompt and stay
there (I have yet to find a way for ALOM to forward logs to a SIEM or
any other log storage method so that these can be read elsewhere).
While doing so I got a warning about a possible issue with RAM, DIMM0
was the probable culprit per the initial boot-up so after shutting it
down I removed it and booted back, the error still came up but I
ignored it, at this point I wish I had not lost a whole day figuring
out what to do when the error was in front of me the whole time.
Booting to a CD worked, I had issues probing for the drives but I
decided to ignore it (later this issue would be resolved through a
different method as provided by Oracle on some documentation they
still have on their website). It took about a whole day for Debian to
run the installation and in the end crashed, OpenBSD and NetBSD did
the same, I had looked at a YouTube channel, Backyard Tech, in which
he explains to another user the possible issues he could be facing
with a Sunfire v120 (originally I had only intended to buy the
Sunfire v120 but I found the Sunfire v100 at about the same price so
I also went for it, the Sunfire v120 is another story that required a
whole different document to explain the ordeal it will be to get it
to work). One of the things he had mentioned was to burn the CD as
slow as possible to have the least amount of errors, one of the steps
I took to make sure that the system would load, but had mixed
results. Having the Sunfire v120 at hand I changed the CD-ROM but
found the same results with the CD which made me suspicious of the
internal controller.
Since I had no way to change the controller or do anything else at
this point I went back to square one and removed all the RAM, in the
end the problem with the server was indeed the RAM, it would seem
that either some of the sticks or ports were not working properly,
leaving only one stick of RAM, on DIMM 3 (remember that RAM is
inserted from back to front not the other way around, this is
important and is notated on the documentation and the images provided
on the cover plate of the Sunfire v100). At the moment 512.
A link with assistance on configuration of OpenBoot can be found
here, the website contains all the necessary information to properly
configure OpenBoot to boot to the correct disk once formatting has
been performed and also to troubleshoot properly since I was
originally not able to probe for SCSI or IDE drives, once the
procedure was followed everything was showing up and working fine,
boot up now takes me directly to Debian when turning it on so there
is no real necessity at this point to go through the Windows 98
machine to work on LOM, this is being used only to monitor resources
consumption at the moment:
https://docs.oracle.com/cd/E23824_01/html/821-2731/gkkvd.html.
With Debian installed there is another issue, installing it was no
issue, interestingly it would not pickup the repository for sparc64
from the ports repository, could not add it manually either at that
point so running with whatever the netinst CD had was what needed to
be done at this point, the site for the sparc64 port indicates that
some commands need to be run in order to get the proper software
installed once the source.list file is corrected (all the information
can be found here: https://wiki.debian.org/Sparc64).
The problem in the end is that the security repository for sid is not
working, not sure why this is, and there is a considerable lack of
packages available for the platform. While I could install apache2
and the compilers through build-essential, python3 and pip3, the
packages for MariaDB Server 10.1, MongoDB or any other database aside
from PostgreSQL are missing, as a matter of fact most of the
libraries required to build MariaDB are missing from the Debian
repository, for the last two days (Thursday 19th and
Friday 20th) I have been compiling libraries to get
MariaDB to run on the Sunfire v100. I know I could use SQLite or
PostgreSQL but I would like to have MySQL/MariaDB available in my
current Debian build
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